Day 14-higher-lower game


Posted by pei_______ on 2022-04-24

learning from 100 Days of Code: The Complete Python Pro Bootcamp for 2022


# higher-lower game

from random import choice
from replit import clear
import art
from game_data import data

def check_answer(guess,player_A,player_B):
  if a_follower_count > b_follower_count:
    return guess == 'a' ##return True or False
  else:
    return guess == 'b' ##return True or False

def format_data(player):
  player_name = player['name']
  player_description = player['description']
  player_country = player['country']
  return f"{player_name}, a {player_description}, from {player_country}"

game_over = False
score = 0
player_A = choice(data)
player_B = choice(data)

while not game_over:
  clear()
  print(art.logo)
  player_A = player_B
  player_B = choice(data)
  while player_A == player_B:
    player_B = choice(data)

  # 第一回合得分之後,就會顯示
  if score > 0:
    print(f"You're right! Current score: {score}.")

  print(f"Compare A: {format_data(player_A)}.") 

  print(art.vs)
  print(f"Against B: {format_data(player_B)}.")
  print(player_A['follower_count'])
  print(player_B['follower_count'])

  guess = input("Who has more followers? Type 'A' or 'B': ").lower()

  a_follower_count = player_A['follower_count']
  b_follower_count = player_B['follower_count']
  is_correct = check_answer(guess, a_follower_count,b_follower_count)

  if is_correct :
    score +=1

  else:
    break

clear()
print(art.logo)
print(f"Sorry, that's wrong. Final score: {score}")

#Python #課堂筆記 #100 Days of Code







Related Posts

Build a dApp on Flow in 30 minutes

Build a dApp on Flow in 30 minutes

Print one to nine

Print one to nine

TCP/IP--網路層介紹

TCP/IP--網路層介紹


Comments